Take-Two Interactive (TTWO) Financial History
Review Take-Two Interactive annual and quarterly financial results, key ratios, insider transactions and SEC filing history in one chronological view. Data available from FY2008 through FY2026.
Financials
19 fiscal years, FY2008 to FY2026
Insider trades
400 trades
Risk factor changes
101 changes in the latest 10-K
Filings
Annual and quarterly reports
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Take-Two Interactive Financial Statements
History since FY2008. Annual, in US dollars. Source: 10-K XBRL data.
Take-Two Interactive Revenue and Growth
Compare reported revenue and year-over-year revenue growth across available fiscal years.
Take-Two Interactive Income Statements
Review revenue, gross profit, operating income, net income and earnings per share.
Take-Two Interactive Balance Sheets
Review reported debt and book-value-based ratios where company data is available.
Take-Two Interactive Cash Flow Statements
Compare reported free cash flow across the available fiscal history.
Take-Two Interactive Financial Ratios
Compare net margin, price-to-earnings and price-to-book ratios by fiscal year.
| Fiscal year | FY2008 🔒 | FY2009 🔒 | FY2010 🔒 | FY2011 🔒 | FY2012 🔒 | FY2013 🔒 | FY2014 🔒 | FY2015 🔒 | FY2016 🔒 | FY2017 🔒 | FY2018 🔒 | FY2019 🔒 | FY2020 🔒 | FY2021 🔒 | FY2022 | FY202361 new risk factorsInsiders net sold $43.1M | FY2024 | FY2025 | FY2026 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Revenue | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | $3.5B | $5.3B | $5.3B | $5.6B | $6.7B |
| Revenue growth | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | — | +52.6% | -0.0% | +5.3% | +18.2% |
| Gross profit | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | $2.0B | $2.3B | $2.2B | $3.1B | $3.8B |
| Operating income | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | $0.5B | $-1.2B | $-3.6B | $-4.4B | $-0.1B |
| Net income | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | $0.4B | $-1.1B | $-3.7B | $-4.5B | $-0.3B |
| Debt | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | $0.0B | $3.1B | $3.1B | $3.7B | $2.5B |
| Free cash flow | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | $0.1B | $-0.2B | $-0.2B | $-0.2B | $0.5B |
| Net margin | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | 11.9% | -21.0% | -70.0% | -79.5% | -4.5% |
| EPS (diluted) | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | $3.58 | $-7.03 | $-22.01 | $-25.58 | $-1.62 |
| P/E ratio | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | 43.4× | n/m | n/m | n/m | n/m |
| P/B ratio | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | 4.7× | 2.2× | 4.5× | 17.2× | 10.4× |
Daily closing prices, aggregated by calendar year.
| Year | 2002 🔒 | 2003 🔒 | 2004 🔒 | 2005 🔒 | 2006 🔒 | 2007 🔒 | 2008 🔒 | 2009 🔒 | 2010 🔒 | 2011 🔒 | 2012 🔒 | 2013 🔒 | 2014 🔒 | 2015 🔒 | 2016 🔒 | 2017 🔒 | 2018 🔒 | 2019 🔒 | 2020 🔒 | 2021 🔒 | 2022 | 2023 | 2024 | 2025 | 2026 (YTD) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Open | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | $176.79 | $105.03 | $159.63 | $184.20 | $256.59 |
| Close | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | $104.15 | $160.97 | $184.08 | $256.05 | $213.36 |
| High | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | $184.49 | $164.83 | $191.91 | $264.78 | $265.49 |
| Low | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | $88.93 | $101.60 | $135.28 | $177.38 | $180.76 |
| Annual return | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | ••••• | -41.4% | +54.6% | +14.4% | +39.1% | -16.7% |
Take-Two Interactive Insider Transactions
From Form 4 filings. Showing the latest 5 of 400 trades.
| Traded | Filed | Insider | Type | Shares | Value | % of holdings |
|---|---|---|---|---|---|---|
| 2026-10-15 | 2026-10-16 | Ellen Siminoff Director, held indirectly | Sold | 167 | $34K at ~$203 | 11% |
| 2026-10-01 | 2026-10-05 | William Gordon Director | Grant or award | 1,217 | — | — |
| 2026-10-02 | 2026-10-05 | Ellen Siminoff Director | Grant or award | 1,240 | — | — |
| 2026-10-01 | 2026-10-05 | Roland Hernandez Director | Grant or award | 1,258 | — | — |
| 2026-10-01 | 2026-10-05 | Paul Viera Director | Grant or award | 1,229 | — | — |
Take-Two Interactive Risk Factor Changes
Latest 10-K compared with the year before. 101 changes found.
Inflation has the potential to adversely affect our business, results of operations, financial position and liquidity by increasing our overall cost structure, particularly if we are unable to achieve commensurate inc…
We may issue equity or equity-based securities in the future to facilitate acquisitions or strategic transactions, as we did in connection with our acquisitions of Zynga and Gearbox, to adjust our ratio of debt to equ…
Sales in international markets, primarily in Europe, have accounted for a significant portion of our net revenue.
Additionally, a number of countries are actively pursuing fundamental changes to the tax laws applicable to multinational companies like us and agreed to implement a global minimum tax regime, referred to as Pillar Tw…
We are a multinational corporation with operations in the U.S.
We are a Delaware corporation, and the anti-takeover provisions of Delaware law impose various impediments to the ability of a third party to acquire control of us, even if a change in control would be beneficial to o…
As of March 31, 2026, we had $2,500.0 aggregate principal amount of outstanding senior notes ("Senior Notes") and a $1,000.0 revolving credit facility under that certain Credit Agreement, dated as of May 23, 2022 (as…
Although we have structured and operate our skill tournaments and game mechanics, including random digital item mechanics, with applicable laws in mind, including any applicable laws relating to gambling, and believe…
The U.S.
Moreover, a number of jurisdictions impose specific and more onerous requirements regarding the collection and use of child and teen data.
In the U.S., approximately 20 states have enacted comprehensive privacy laws and several other states have enacted more narrow privacy laws.
In March 2025, Spain's Council of Ministers introduced a new minor protection bill to the Spanish Parliament that proposes to limit the availability of certain loot boxes to consumers in Spain who are at least 18 year…
Furthermore, the European Commission has confirmed that loot boxes, virtual currencies, and certain in-game mechanics, are being considered as part of its preparation of the Digital Fairness Act, a draft of which is e…
In addition, there are ongoing academic, political and regulatory discussions in the U.S., Europe, Middle East, Asia, Australia, Brazil and other jurisdictions regarding whether certain game genres, such as social cas…
Additionally, our players generally need to access the Internet and in particular platforms such as the Apple App Store, the Google Play Store, Facebook, Snapchat or our website to play our mobile games.
We rely on our consumers' access to significant levels of Internet bandwidth for the sale and digital delivery of our content and the functionality of our games with online features.
To discourage unauthorized purchases and sales of game accounts and virtual items, we state in our terms of service that the buying or selling of game accounts and virtual items from unauthorized third-party sellers m…
We develop proprietary software and have obtained the rights to publish and distribute software developed by third parties.
Many of our Rockstar titles and certain of our 2K titles have been rated "M" (age 17 and older) by the ESRB.
While digital sales are increasingly important to our business, for physical sales, retailers have limited promotional resources.
based on licenses of popular products and entertainment brands.
We expect a significant portion of our games to be online enabled in the future, and therefore we must project our future server needs and make advance purchases of servers or server capacity to accommodate expected b…
Events such as limited hardware failure, any broad-based catastrophic server malfunction, extended power outages or failure for any reason of telecommunications or other critical infrastructure, a significant intrusio…
In many foreign countries, particularly in those with developing economies, it may be common to engage in business practices that are prohibited by U.S.
We are subject to a variety of laws and executive orders in the U.S.
Our business may also be affected directly or indirectly by major world events, such as the Russia-Ukraine war and the war in the Middle East.
We are subject to certain risks because of our international operations, particularly as we continue to grow our business and presence in Asia, Latin America, and other parts of the world.
Future acquisitions and investments could result in the issuance of equity or equity-linked securities, which may potentially dilute our existing stockholders, or the incurrence of additional debt.
Further, any such transaction may involve the risk that our senior management’s attention will be excessively diverted from our other operations, the risk that our industry does not evolve as anticipated, and that any…
•significant accounting charges resulting from the completion and integration of a sizable acquisition and increased capital expenditures, including potential impairment charges incurred to write down the carrying amo…
We derive revenue from advertisements and offers we serve to players.
An increased percentage of our operations consists of mobile gaming.
In addition, disputes occasionally arise with external developers, including with respect to game content, launch timing, achievement of certain milestones, the game development timeline, marketing campaigns, contract…
Our success depends on our ability to continually identify and develop new titles timely.
also highly dependent on the expertise, skills and knowledge of our key creative personnel responsible for content creation and development, such as of our Grand Theft Auto and other hit titles.
In addition, certain of our products include online functionality.
We collect and store consumer information, including personal information.
Information technology system disruptions, network failures, or security breaches (including cybersecurity incidents impacting us or our vendors, service providers, business partners, or software supply chain) have ne…
We have faced, and in the future could face, sophisticated attacks, including attacks referred to as advanced persistent threats-i.e., cyberattacks aimed at compromising our intellectual property and other commerciall…
Some of these platforms have retained the right to change the fee structures for online distribution of both paid content and free content (including patches and corrections), and their ability to set or influence com…
We also derive significant revenues from distribution on third‑party mobile and web platforms, such as the Apple App Store, the Google Play Store, and Facebook, which are also our direct competitors and, in some cases…
Additionally, we derive a significant portion of our revenue from distribution of our games on the Apple App Store and the Google Play Store, and the virtual items we sell in our games are purchased using the payment…
impact on our revenues.
We derive a significant portion of our revenue from the sale of products made for video game platforms manufactured by third parties, such as Sony's PlayStation consoles and Microsoft's Xbox consoles, which comprised…
The development, use, and incorporation of artificial intelligence (“AI”) into our products and within our industry may present operational, reputational, financial, and competition risks.
characterized by frequent product introductions, relatively low barriers to entry, and new and evolving business methods, technologies and platforms for development.
Grand Theft Auto and certain of our other titles, such as NBA 2K, are hit products and have historically accounted for a substantial portion of our revenue.
We also may miss opportunities or fail to respond quickly enough to adopt technology or distribution methods or develop products, services, or new ways to engage with our games that become popular with consumers, whic…
certain of our top-selling titles.
We compete for both licenses to properties and the sale of interactive entertainment software with Sony and Microsoft, each of which is a large developer and marketer of software for its own platforms.
•The continued ability to acquire and maintain licenses to intellectual property is key
•The development, use, and incorporation of artificial intelligence ("AI") into our products and within our industry may present operational, reputational, financial, and competition risks
Inflation has the potential to adversely affect our business, results of operations, financial position and liquidity by increasing our overall cost structure, particularly if we are unable to achieve commensurate inc…
2024 in the E.U.
The Tax Cuts and Jobs Act of 2017 (“TCJA”) eliminated the ability to deduct research and development expenditures currently and requires taxpayers to capitalize and amortize them pursuant to IRC Section 174.
We are subject to certain privacy and data protection laws and industry terms and codes of conduct, the requirements of which are rapidly changing and likely will continue to do so for the foreseeable future.
Furthermore, in June 2023, the Dutch Minister of Economic Affairs sent a letter to Parliament, outlining her Consumer Agenda, which included a ban on loot boxes in the E.U.
Additionally, in the U.K., the government is expected to conclude its review of the implementation of the industry guidance on loot boxes which was published by the U.K.
may also adopt policies that prohibit employees from accessing Apple, Google, Facebook and our website or any social platform.
To discourage unauthorized purchases and sales of game accounts and virtual items, we state in our terms of service that the buying or selling of game accounts and virtual items from unauthorized third-party sellers m…
or to reverse engineer our software to obtain and use programming or production techniques that we regard as proprietary.
the industry, including us.
reputation.
In many foreign countries, particularly in those with developing economies, it may be common to engage in business practices that are prohibited by U.S.
Our success depends on our ability to continually identify and develop new titles timely.
In addition, certain of our products include online functionality.
implemented and will continue to implement a variety of measures to enhance further our cybersecurity protections.
publishers and developers using certain Google advertising products to serve ads in the U.K.
Following our acquisition of Zynga, an increased percentage of our operations consists of mobile gaming.
If the use of mobile devices as game platforms and the proliferation of mobile devices generally do not increase, our business could be adversely affected.
The growth of AI technologies in our industry has influenced game production for developers and gaming experience for players.
We compete for both licenses to properties and the sale of interactive entertainment software with Sony and Microsoft, each of which is a large developer and marketer of software for its own platforms.
•Increased use of mobile devices for gaming will drive future growth of mobile gaming
Section 382 of the Internal Revenue Code contains rules that limit the ability of a company to use its net operating loss and tax credit carryforwards in years after an ownership change, which is generally defined as…
Our ability to use net operating loss and tax credit carryforwards to reduce future years' taxes could be substantially limited under Internal Revenue Code Sections 382 and 383 if we experience an ownership change as…
On January 5, 2026, the OECD released new administrative guidance outlining a "side-by-side" arrangement following agreement on key elements by the OECD/G20 Inclusive Framework on Pillar Two.
not yet enacted Pillar Two legislation, it is possible that Pillar Two could have an adverse impact effective tax rate, tax payments, and financial condition in future periods.
On July 4, 2025, the One Big Beautiful Bill Act ("OBBB") was signed into law.
common stock, which, under certain circumstances, could reduce the market price of our common stock and the value of any outstanding notes.
or when.
We are subject to certain privacy and data protection laws and industry terms and codes of conduct, the requirements of which are rapidly changing and likely will continue to do so for the foreseeable future.
Additionally, in the U.K., the government is expected to conclude its review of the implementation of the industry guidance on loot boxes which was published by the U.K.
monitoring program and pay a fine of $20 million.
Sixth Circuit Court of Appeals.
In the U.S., if the ESRB rates a game as "AO", platform licensors may not certify the game and retailers may refuse to sell it.
Certain of our products are based on or incorporate intellectual property owned by others.
services and could result in a loss of sales for games and related services.
conflicting, particularly laws outside the U.S.
personnel skills acquired do not prove to be those needed for our future success, and the risk that our strategic objectives, cost savings or other anticipated benefits are otherwise not achieved.
games, alter our launch schedule or experience increased costs and expenses, which could result in a delay or significant shortfall in anticipated revenue, harm our profitability and reputation, and cause our financia…
Our continued success will depend to a significant extent on our senior management team and our relationship with ZMC Advisors, L.P.
Our vendors, service providers, business partners, and software supply chain may also experience disruptions, be subject to attacks, or have compromised security, which may result in future security incidents and brea…
or that we will be able to maintain the same level of service on these new systems.
Historically, when next generation consoles are announced or introduced into the market, consumers have typically reduced their purchases of products for prior-generation consoles in anticipation of purchasing a next-…
While the impact of AI on our industry is still emerging and uncertain, to the extent our competitors successfully implement AI technologies into their products or services more effectively or efficiently than we do,…
However, even with safeguards and oversight in place, the development and deployment of AI technologies may nevertheless pose risks.
The AI regulatory landscape is evolving, and we may be required to dedicate additional operational and financial resources to ensure compliance with new legal requirements.
The growth of AI technologies in our industry has influenced game production for developers and gaming experience for players.
We depend on our internal development studios and third-party software developers to develop new interactive entertainment software within anticipated release schedules and cost projections.
a stronger understanding of local culture and commerce.
Take-Two Interactive SEC Filings
Latest annual and quarterly reports, current reports, proxy statements and ownership filings.
| Form | Filed | Description | Document |
|---|---|---|---|
| Ownership change (13D/13G) | 2026-10-30 | Large shareholder report (5% or more) | View document |
| Current report (8-K) | 2026-09-30 | Material agreement | View document |
| Current report (8-K) | 2026-09-22 | Bylaws change, Shareholder vote results | View document |
| Quarterly report (10-Q) | 2026-08-07 | Quarter ended Jun 30, 2026 | View document |
| Current report (8-K) | 2026-08-07 | Quarterly results | View document |
Take-Two Interactive financial metrics by year
Take-Two Interactive in the S&P 500 rankings
- #72 by one-year revenue growth as of FY2026
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